For this practice you have to design a practical fuzzy controller for Lego Mindstorms and move a robot from one point to another point, while avoiding obstacles along the way. - Go to practice -
Coming soon...
- SQUIRRE EATS SQUIRRE -
- PAC-MAN -
- Fuzzy: tutorial (tips), and exercices on distance control -
- Decision trees (cylinder banding in rotogravure printing) -
- Neural networks (digits, concrete) -
- Function optimization (Text in Catalan; code in English) -